Oglaf Thunderson

Ulfen shaman, gone viking, turned pirate

Description:

Oglaf Thunderson
Male Human (Ulfen) Druid (Eagle Shaman) 6 Storm Kindler 1
N Medium Humanoid (human)
Init + 2; Senses Perception + 9
Aura gale aura (6 rounds/day)
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Defense
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AC 18, touch 13, flat- footed 16 (+ 3 armor, + 2 shield, + 2 Dex, + 1 deflection)
hp 63 (7d8+ 26)
Fort + 10, Ref + 4, Will + 11; + 4 vs. spell- like and supernatural abilities of Fey and against effects that target plants, + 2 vs. electricity
Resist electricity 5, sonic 5
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash + 2 (1d4+ 2/x2) and
Bite (Eagle’s Natural Weapons) + 6 (1d4+ 2+ 1d6 cold+ 1d6 electricity/x2) and
Spear + 6 (1d8+ 3/x3) and
Talon x2 (Eagle’s Natural Weapons) + 6 x2 (1d4+ 2+ 1d6 cold+ 1d6 electricity/x2)
Special Attacks storm burst (8/day)
Spell- Like Abilities Storm Burst (8/day)
Druid (Eagle Shaman) Spells Prepared (CL 6):
3 (3/day) Aqueous Orb (DC 19), Call Lightning (DC 18), Magic Fang, Greater, Sheet Lightning (DC 18)
2 (4/day) Resist Energy, Barkskin, Bull’s Strength, Fog Cloud, Gozreh’s Trident
1 (5/day) Cure Light Wounds, Faerie Fire, Obscuring Mist, Ant Haul (DC 16), Buoyancy, Calm Animals (DC 16)
0 (at will) Resistance, Flare (DC 15), Depth Sounding, Detect Poison
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Statistics
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Str 15, Dex 14, Con 16, Int 10, Wis 20, Cha 12
Base Atk + 4; CMB + 6; CMD 19
Feats Augment Summoning, Natural Spell, Spell Focus (Conjuration), Storm- Lashed, Superior Summoning
Traits Peg Leg, Suspicious
Skills Acrobatics + 0, Climb + 4, Escape Artist + 0, Fly + 8, Handle Animal + 5, Heal + 9, Knowledge (geography) + 6, Knowledge (history) + 9, Knowledge (nature) + 12, Knowledge (religion) + 4, Perception + 9, Profession (sailor) + 13, Ride + 0, Sense Motive + 10, Spellcraft + 4, Stealth + 0, Survival + 11, Swim + 7
Languages Common, Druidic, Skald
SQ eagle wild shape (3/day), eagle’s totem transformation (standard action) (6 , eagle’s totemic summons, nature bond abilities (storms), oceanic spirit, resist nature’s lure, spontaneous casting, totem transformations (eagle’s natural weapons), trackless step, wild empathy, wild shape (2/day), wild shape (animal), wild shape (totem animal), woodland stride
Combat Gear Wand of Cure Light Wounds; Other Gear + 1 Leather armor, Heavy wooden shield, Spear, Amulet of Storm Punching (20k), Belt of giant strength + 2, Druid’s vestment, Ring of feather falling, Ring of protection + 1, Ring of swimming, Backpack (27 @ 120.54 lbs), Bedroll, Blanket, winter, Fancy pegleg with secret compartment, Fishhook, Flask, Flint and steel, Hooded lantern, potion belt, Rope, Soap, String or twine, Trail rations (17), Waterskin, 256 PP, 3590 GP, 17 SP, 14 CP
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Special Abilities
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Augment Summoning Summoned creatures have + 4 to Strength and Constitution.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Sonic (5) You have the specified Damage Resistance against Sonic attacks.
Druid (Eagle Shaman) Domain (Storms) Associated Domain: Weather
Eagle Wild Shape (3/day) (Su) Shapeshift into an eagle one or more times per day.
Eagle’s Totem Transformation (Standard Action) (6 minutes/day) (Su) At 2nd level, an eagle shaman may adopt an aspect of the eagle while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (fly speed 30 feet [average], the druid m
Eagle’s Totemic Summons (Su) At 5th level, an eagle shaman may cast summon nature‚Äôs ally as a standard action when summoning eagles, rocs, and giant eagles (added to the 4th- level list), and these summoned creatures gain temporary hit points equal to her druid level. Th
Gale Aura (6 rounds/day) (Su) 30’r aura does not allow 5’ steps and slows enemies advancing towards you.
Natural Spell You can cast spells while in Wild Shape.
Oceanic Spirit (Su) You do not need to make concentration checks due to natural weather,
Peg Leg + 1 trait bonus to damage vs animals with the Aquatic subtype.
Resist Nature’s Lure (Ex) + 4 save vs. effects from Fey and effects using plants.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Spell Focus (Conjuration) Spells from one school of magic have + 1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Storm Burst (1d6+ 3) (8/day) (Sp) 30’ Ranged touch attack deals 1d6+ 3 nonlethal damage and inflicts a – 2 to hit penalty for 1 rd.
Storm- Lashed Ignore many of the effects of bad weather
Superior Summoning When summoning more than one creature, summon an extra one
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy + 7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (2/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape I: Small – Medium animal) You may use your Wild Shape ability to become an animal.
Wild Shape (Beast Shape III: Diminutive – Huge totem animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Bio:

Oglaf Thunderson

Three Sheets to the Wind rageon